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Accomplice

You are confused about being an Agent. All Antagonists know who you are.

You neighbour an Antagonist.

  • On the first night that the Accomplice is in play they join the Subversive team. The Antagonist learns who the Accomplice is. The Accomplice is confused about being the Analyst. The Narrator wakes the Accomplice up and gives them arbitrary information.
  • The Accomplice is Malfunctioning on the first night they are in play. The Antagonist does not learn who the Accomplice is. The Accomplice thinks they are the Analyst. The Narrator wakes the Accomplice up and treats them as if they are the Analyst who is Malfunctioning.
  • Just because someone claims to be the Antagonist and tells you that you’re the Accomplice doesn’t mean they’re telling the truth!
  • There are ways in which you might not have started neighbouring the Antagonist, such as is if one of your neighbours is a Prisoner.
  • If you suspect that you’re the Accomplice, then your number one priority should be trying to confirm your Role. If the Role you think you are is consistently giving you information you know to be wrong, then perhaps you are the Accomplice.
  • If you are certain that you’re the Accomplice, then you should do everything possible to keep the Antagonist safe. Try to divert attention onto yourself and away from them.
  • Ensure that the Accomplice starts neighbouring an Antagonist.
  • On the first night that the Accomplice is in play immediately change their team to Subversive, and tell any Antagonists who the Accomplice is. Treat the Accomplice as if they were the Role that they believe themselves to be and as if that Role was Malfunctioning.
  • You can provide the Accomplice with any arbitrary information that corresponds to the Role they believe they have. However, be cautious about game balance; their ability should primarily be Detrimental to the Loyalist team.
  • Placeholder Additional Information.
  • Placeholder Lore.