Pawn
Ability
Section titled AbilityOn your first night, all Antagonists learn who you are.
Setup
Section titled SetupYou are confused about being an Agent.
Examples
Section titled Examples- On the first night, all Antagonists learn who the Pawn is. The Pawn is confused about being the Analyst. The Subversive team are winning. The Narrator wakes the Pawn up and interacts with them as if they were the Analyst, and incorrectly tells them that the Loyalist team are winning.
- On the first night, all Antagonists learn who the Pawn is. The Pawn is confused about being the Analyst. The Loyalist team are winning. The Narrator wakes the Pawn up and interacts with them as if they were the Analyst, and tells them that the Loyalist team are winning.
- The Pawn is malfunctioning, thus no Antagonists learn who the Pawn is, apart from this there is no difference to their ability. The Pawn is confused about being the Analyst. The Subversive team are winning. The Narrator wakes the Pawn up and interacts with them as if they were the Analyst, and incorrectly tells them that the Loyalist team are winning.
How to Play
Section titled How to Play- Just because someone claims to be the Antagonist and tells you that you’re the Pawn doesn’t mean they’re telling the truth!
- If you suspect that you’re the Pawn, then your number one priority should be trying to confirm your Role. If the Role you think you are is consistently giving you information you know to be wrong, then perhaps you are the Pawn.
How to Narrate
Section titled How to Narrate- You can provide the Pawn with any arbitrary information that corresponds to the Role they believe they have. However, be cautious about game balance; their ability should primarily be Detrimental to the Loyalist team.